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导读同步客户端套接字示例下面的示例程序创建一个连接到服务器的客户端。该客户端是用同步套接字生成的,因此挂起客户端应用程序的执行,直到服务器返回响应为止。该应用程序将字符串发送到服务器,然后在控制台显示该... 同步客户端套接字示例下面的示例程序创建一个连接到服务器的客户端。该客户端是用同步套接字生成的,因此挂起客户端应用程序的执行,直到服务器返回响应为止。该应用程序将字符串发送到服务器,然后在控制台显示该服务器返回的字符串。 [C#] using System; using System.Net; using System.Net.Sockets; using System.Text; public class SynchronousSocketClient {public static void StartClient() {// Data buffer for incoming data. byte[] bytes = new byte[1024]; // Connect to a remote device. try {// Establish the remote endpoint for the socket. //The name of the // remote device is "host.contoso.com". IPHostEntry ipHostInfo = Dns.Resolve("host.contoso.com");IPAddress ipAddress = ipHostInfo.AddressList[0]; IPEndPoint remoteEP = new IPEndPoint(ipAddress,11000); // Create a TCP/IPsocket. Socket sender = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp ); // Connect the socket to the remote endpoint. Catch any errors. try {sender.Connect(remoteEP); Console.WriteLine("Socket connected to {0}",sender.RemoteEndPoint.ToString()); // Encode the data string into a byte array. byte[] msg = Encoding.ASCII.GetBytes("This is a test<EOF>");// Send the data through thesocket. int bytesSent = sender.Send(msg); // Receive the response from the remote device. int bytesRec = sender.Receive(bytes); Console.WriteLine("Echoed test = {0}",Encoding.ASCII.GetString(bytes,0,bytesRec)); // Release the socket. sender.Shutdown(SocketShutdown.Both); sender.Close(); } catch (ArgumentNullException ane) {Console.WriteLine("ArgumentNullException : {0}",ane.ToString());} catch (SocketException se) {Console.WriteLine("SocketException : {0}",se.ToString());} catch (Exception e) {Console.WriteLine("Unexpected exception : {0}", e.ToString());} } catch (Exception e) {Console.WriteLine( e.ToString()); } } public static int Main(String[] args) {StartClient(); return 0; } } 同步服务器套接字示例下面的示例程序创建一个接收来自客户端的连接请求的服务器。该服务器是用同步套接字生成的,因此在等待来自客户端的连接时不挂起服务器应用程序的执行。该应用程序接收来自客户端的字符串,在控制台显示该字符串,然后将该字符串回显到客户端。来自客户端的字符串必须包含字符串“<EOF>”,以发出表示消息结尾的信号。 [C#] using System; using System.Net; using System.Net.Sockets; using System.Text; public class SynchronousSocketListener {// Incoming data from the client. public static string data = null; public static void StartListening() {// Data buffer for incoming data. byte[] bytes = new Byte[1024]; // Establish the local endpoint for thesocket. //Dns.GetHostName returns the name of the // host running the application. IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName()); IPAddress ipAddress = ipHostInfo.AddressList[0]; IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000); // Create a TCP/IP socket. Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp ); // Bind the socket to the local endpoint and // listen for incoming connections. try {listener.Bind(localEndPoint); listener.Listen(10); // Start listening for connections. while (true) {Console.WriteLine("Waiting for a connection...");// Program is suspended while waiting for an incoming connection. Socket handler = listener.Accept(); data = null; // An incoming connection needs to be processed. while (true) {bytes = new byte[1024]; int bytesRec = handler.Receive(bytes); data += Encoding.ASCII.GetString(bytes,0,bytesRec); if (data.IndexOf("<EOF>") > -1) {break; } } // Show the data on the console. Console.WriteLine( "Text received : {0}", data);// Echo the data back to the client. byte[] msg = Encoding.ASCII.GetBytes(data); handler.Send(msg); handler.Shutdown(SocketShutdown.Both); handler.Close(); } } catch (Exception e) {Console.WriteLine(e.ToString()); } Console.WriteLine("\nHit enter to continue...");Console.Read(); } public static int Main(String[] args) {StartListening(); return 0; } } 异步客户端套接字示例下面的示例程序创建一个连接到服务器的客户端。该客户端是用异步套接字生成的,因此在等待服务器返回响应时不挂起客户端应用程序的执行。该应用程序将字符串发送到服务器,然后在控制台显示该服务器返回的字符串。 [C#] using System; using System.Net; using System.Net.Sockets; using System.Threading; using System.Text; // State object for receiving data from remote device. public class StateObject {public Socket workSocket = null;// Client socket. public const int BufferSize = 256;// Size of receive buffer. public byte[] buffer = new byte[BufferSize];// Receive buffer. public StringBuilder sb = new StringBuilder();// Received data string. } public class AsynchronousClient {// The port number for the remote device. private const int port = 11000; // ManualResetEvent instances signal completion. private static ManualResetEvent connectDone = new ManualResetEvent(false); private static ManualResetEvent sendDone = new ManualResetEvent(false); private static ManualResetEvent receiveDone = new ManualResetEvent(false); // The response from the remote device. private static String response = String.Empty; private static void StartClient() {// Connect to a remote device. try {// Establish the remote endpoint for the socket. // "host.contoso.com" is the name of the // remote device. IPHostEntry ipHostInfo = Dns.Resolve("host.contoso.com");IPAddress ipAddress = ipHostInfo.AddressList[0]; IPEndPoint remoteEP = new IPEndPoint(ipAddress, port); //Create a TCP/IPsocket. Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // Connect to the remote endpoint. client.BeginConnect( remoteEP, new AsyncCallback(ConnectCallback), client); connectDone.WaitOne(); // Send test data to the remote device. Send(client,"This is a test<EOF>"); sendDone.WaitOne(); // Receive the response from the remote device. Receive(client); receiveDone.WaitOne(); // Write the response to the console. Console.WriteLine("Response received : {0}", response);// Release the socket. client.Shutdown(SocketShutdown.Both); client.Close(); } catch (Exception e) {Console.WriteLine(e.ToString()); } } private static void ConnectCallback(IAsyncResult ar) {try {// Retrieve the socket from the state object. Socket client = (Socket) ar.AsyncState; // Complete the connection. client.EndConnect(ar); Console.WriteLine("Socket connected to {0}",client.RemoteEndPoint.ToString()); // Signal that the connection has been made. connectDone.Set(); } catch (Exception e) {Console.WriteLine(e.ToString()); } } private static void Receive(Socket client) {try {// Create the state object. StateObject state = new StateObject(); state.workSocket = client; // Begin receiving the data from the remote device. client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); } catch (Exception e) {Console.WriteLine(e.ToString()); } } private static void ReceiveCallback( IAsyncResult ar ) {try {// Retrieve the state object and the client socket // from the async state object. StateObject state = (StateObject) ar.AsyncState; Socket client = state.workSocket; // Read data from the remote device. int bytesRead = client.EndReceive(ar); if (bytesRead > 0) {// There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead)); //Get the rest of the data. client.BeginReceive(state.buffer,0,StateObject.BufferSize,0, new AsyncCallback(ReceiveCallback), state); } else {// All the data has arrived; put it in response. if (state.sb.Length > 1) {response = state.sb.ToString(); } // Signal that all bytes have been received. receiveDone.Set(); } } catch (Exception e) {Console.WriteLine(e.ToString()); } } private static void Send(Socket client, String data) {// Convert the string data to byte data using ASCII encoding. byte[] byteData = Encoding.ASCII.GetBytes(data); // Begin sending the data to the remote device. client.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), client); } private static void SendCallback(IAsyncResult ar) {try {// Retrieve the socket from the state object. Socket client = (Socket) ar.AsyncState; // Complete sending the data to the remote device. int bytesSent = client.EndSend(ar); Console.WriteLine("Sent {0} bytes to server.", bytesSent);// Signal that all bytes have been sent. sendDone.Set(); } catch (Exception e) {Console.WriteLine(e.ToString()); } } public static int Main(String[] args) {StartClient(); return 0; } } |
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